1:28:07big oof:_jellyJoy::_jellyJoy:
1:28:14How about the big swamp they sit in for a while
1:28:15this level is a massive spike
1:28:18:_jellyJoy::_jellyJoy::_jellyJoy:
1:28:30some more experimenting needed for this one:_jellyThink:
1:28:32mortar basically at the flamer
1:28:38the right lane is getting destroyed by those orcs
1:28:39focus all mortars on choke point
1:28:48move the flamethrower more left to get them burning sooner?
1:28:50if the mortars are going to stunlock them like that, keep the gunners after the mortars
1:29:00can you focus the mortars more?
1:29:02They really went hard with the music. Love it
1:29:08left seems the worst right now
1:29:17This one's sensory overload honestly
1:29:25left side needs more work, a lot more
1:29:27maybe more burn duration would fix leaks
1:29:31just needs more firepower i think
1:29:31:_jellyPlead:how can bottom left be a problem, it's JORB
1:29:33buffed the scorched armor dmg?
1:29:33Needs something at that spot where they clump up
1:29:42since that'll indirectly increase all turret dmg?
1:29:43its better to hit them at the source rather than the chokepoint on this level i found
1:29:46maybe there to close together?
1:29:47Mortar has big aoe so nah, you might be onto something
1:29:47i mean it sounds right to me
1:29:52Nah they just need to do a bit more damage per a shot
1:29:54no i think you're right, you just need to use them earlier, they're aoe damage and knockback
1:29:54you could get shrapnel on mortars