4:06:13
※ 他=他枠でもコメントあり / 数字=この枠でのコメント回数
時間からジャンプ
3:39:20
there was also a phase of people finding it 'cool' to write certain letters in certain strange ways.
他82
3:42:37
not really, but I suspect that might have had more to do with which games I did and didn't have access to.
他82
3:43:58
I get it. When I was a kid I really liked dwarves, so when I played MtG I built a Dwarf only deck
他41
3:44:03
... given the track record of a lot of these companies, you're probably better off wishing they forget about them entirely so varrious fan communities can keep the old versions alive.
他82
3:44:50
Live service games have the same problem as MMOs... the successes make ALL the money... but there's only actually room in the market for one or two of them.
他82
3:45:40
Some of the Warhammer games, and a few others, let you customse your units paint jobs, but that's about it.
他82
3:47:36
The problem with RTS at the end of the day is that they're best played as LAN games or big story campaigns, otherwise the competative meta kinda kills the fun.
他82
3:49:21
the wild thing about RTS is that at the lowest level of skill, strategy matters, at the highest level strategy matters, and everywhere in between clicks per second and memorising build orders decides
他82
3:53:15
@MataraKan i hate that guy because he held off on information about the harassment until somebody died and released the book only when Blizzard fell into controversy.
6
3:54:34
yearly releases were a bad idea, but at the same time, taking more than three years to make a given title is not a great sign.
他82
3:55:07
They like saving money, but they Also like being able to force you to buy things again and the like.
他82
3:55:46
producing discs is dirt cheap, sony is killing them for maximum control, literal monopolistic behavior.
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