5:00:39@KazzyFrog - (ROT13:) Erq Orergf hfr Teranqr Ynhapuref.
5:00:52Talk to the scientists, they sometimes heal you
5:01:04first day 8f an alien invasion
5:01:24Eww... Imagine being born from a mother
5:01:29irl red beret are para troopers. so ones who get dropped from planes and helicopters directly into the action, or to take high value targets
5:02:19i think we could ALL use more grenades
5:02:39they keep blowing themselves up lmao
5:02:40what's a grenade between friends
5:02:44i just imagined she holding the Crowbar like a gun
5:02:45rememember chat, make sure to have your body's daily required intake of grenades
5:02:55they are putting matara in a pipe and smoking it!
5:03:07yeah, this was genuinely revolutionary
5:03:07Half-Life's sound and foley design are just THAT good.
5:03:13it was designed to be cinematic
5:03:18it wasn't common to have destructible environments, for one thing
5:03:21this game was famous for not taking away your agency during cutscenes
5:03:33not really in a linear, environmental story telling way.
5:03:34A common criticism of CE's Library
5:03:35Yeah even the devs admitted they messed up with the Library
5:03:39Bungie's Marathon also did quite complex levels
5:03:40If you ever go inside a Foley Studio for how they make sound effects, you'd be surprised at what props they use.
5:03:41they used to be more like arenas, this game designed the levels like a real place
5:03:48it was a big game-changer for sure, doing everything Trespasser did but actually good
5:03:53I thought she was wearing babaska clothes
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5:03:56it inherited Quake 2 engine and level design, with many new additions
5:04:01im told the reason they made the Library as they did is because of Luminals space effect
5:04:41Ce was built to play once h2 was built for replay ability
5:04:46that was an insane follow up