3:03:43"Inspired by real events" okay, sure
3:03:46…uh huh. :face-purple-sweating:
3:03:59ehhhh:_shinThink:idk about that, devs
3:03:59Why do I find it hard to believe??
3:04:01Write up is better than the gameplay
3:04:07we're trying so hard to spin this and give it a chance...
3:04:11the premise of the organ trade but how it was handle a little shabby
3:04:17but this game is not it, yeah
3:04:32Or converting political prisoners into useful organs, that sort of thing.
3:04:40not accurate, not respectful, not scary... kinda entertaining?? :_shinHuh:
3:04:57gotta tenderize the organs before harvesting them :relieved_face:
3:04:59huh? i don't recall doing that
3:05:02We had no choice in deciding value????
3:05:11I wish it were a bit more cohesive too and there was a better way of keeping record of notes to connect the dots
3:05:11but the handling the bodies was just few
3:05:15Inspect bodies, puppet them like vtubers
3:05:17it sure was the type of story that a kid would tell when they learn there is a black market for organs but no idea how it works
3:05:22I suspect they used Ai for this summary
3:05:30wow, it technically had you do those things. but yeah. kinda sketchy.
3:05:39inspect bodies for a looooong time while searching for the main path
3:05:55what did we discover :_shinThink:
3:05:57Game description was written by a linkedin professional
3:05:59There needed to be more build up i think. Like have a few days of things being "normal" and then slowly introduce the supernatural stuff.
3:05:59summary sounds a lil generated...
3:05:59I feel like the dev(s) wanted to make Mortuary Assistant, but... fell short.