2:29:27Here, it was the inverse, the Sniper Joe came first and the devs based Proto in them, making retroactive lore
2:29:27because they respawn every time you move the screen
2:29:31because the game has no memory
2:29:32@albertopilotto9052 protoman be in Megaman 3
2:29:41They respawn every time you load a section of the level
2:29:45Because if you walk backwards the same one spawns over and over again
2:30:09But until 3, only the joes existed, im talking about the dev’s perspective at the time
2:30:22Not the in-game chronology they can retroactively alter
2:30:32the enemies do respawn in here which is good to get either more health or ammo after screet shifting
2:30:47you're not going to get out if you don't destroy them
2:30:48:face-fuchsia-tongue-out::face-fuchsia-tongue-out::face-fuchsia-tongue-out:
2:30:54:_remiSmug::_remiSmug::_remiSmug:
2:31:02There we GO :anger_symbol::anger_symbol::anger_symbol::anger_symbol:
2:31:05You can go back down to have the health respawn
2:31:08:cat-orange-whistling::cat-orange-whistling::cat-orange-whistling: