1:00:43it's a tough price to justify
1:00:43how much was the train sim with DLC again?
1:00:45would have to be Zachtronics
1:00:46toddlers can't punch, so you can literally just stand there with infinite toddlers (free?)
1:00:47if the game sucked you off it would be worth
1:00:47be like monster hunter where you have so many DLCs and free Updates
1:00:50she's the same size as them so her odds aren't great
1:00:51would you pay 100 bucks for Baba 2:_jellyConfused::_jellyConfused::_jellyConfused::_jellyConfused:
1:00:52I think it has to be like elden ring (base+dlc), to separate the price
1:00:54but what if the toddlers are hunting you
1:00:58Especially with currency conversion
1:01:07what's the most expensive free game you've played?
1:01:08$100 for 300hrs of "content" or $72 per year for ALL of Jerry's backlog content:_jellyCheer::_jellyDrool::_jellyHeart::_jellyPet::_jellyBoom:
1:01:09i got 200 hours in silksong paid only $20
1:01:10it would have to be multiple games, like the orange box
1:01:11:_jellyThink::_jellyThink::_jellyThink:
1:01:16Triple A game from 1990 would be almost $130 today.
1:01:19Price to amounts of hour of enjoyment ratio I think is a bad metric. Games reliant on good stories like outer wilds would give bad ratios.
1:01:21what do you think about stuff like support packs and deluxe editions for games when the standard works?
1:01:21yeah that's reasonable, sell the soundtrack and some other slop for people who really like it
1:01:22You can create a game, split it in half, then sell them separate for $50 each
1:01:25Also GTA 6's physical version is just a download code :_jellyJoy:
1:01:35could be paying 60 dollars for a gacha chance at your oshi :_jellyClueless: