1:57:25:_jellyNerd: dynamic fluid particle system
1:57:26just give the flamethrower treatment
1:57:28free money baby:_jellyCool::_jellyCool:
1:57:31we call them People of Green now :_jellySmug:
1:57:39its not easy being green:_jellyPlead:
1:57:41how much coverage can a flamer get?
1:57:42Flames and mortars up front early should pay dividends
1:57:49I like how huge the maps are getting, fun sense of scale
1:57:54Bottom and top have the same path at least, so whatever works up top should work at bottom
1:58:02flamethrowers early and mortar in the middle
1:58:28mortars and flamer stacks around high density... but there's a lot of paths to this so it's hard to really get it first time
1:58:29yeah no mortars at the end I guess?
1:58:29looks like they did a litrle
1:58:37they're still ending up in the same place
1:58:37:_jellyJoy:they're all burnt lol
1:58:52seems to funnel most of them inward
1:58:58mortars at the start, guns/cannons at the end
1:58:59flamethriwers are crossing streams, so cute
1:59:02i think mortars work very efficient in tight spaces
1:59:12if there's a lot of orcs there, yeah
1:59:30Gonna need a load more turrets
1:59:44the incremental tasting is cool
1:59:45here here here here and here
1:59:48that actually worked quite well
1:59:50Music's Banging... :smiling_face_with_sunglasses:
1:59:53cannons shooting down those narrow corridors on the right might be good