1:26:32maybe you can block one exit...? unsure
1:26:45your gas stations are just that tall
1:26:48yeah its weird the flying units are obeying the mazing, that's odd
1:26:51Yes, it is nice that the helicopters are obligated to follow the ground path :p
1:26:52They have to follow a flight plan 5head
1:26:53do you want them to fly over your units and screw you
1:27:01It's like how dragons in games always land. It's just for balance.
1:27:08They need a safe place to land after they get struck down by the water.
1:27:08I'm sure it said they don't in the tutorial :_jellyThink:
1:27:13the gas stations are in the no-fly zone
1:27:15i yearn for those moments of silence:_jellyCursed:
1:27:18naval artillery? aren't you supposed to be washing my car?
1:27:22would complicating the path might buy you more time?
1:27:26the shape of those gas stations is...
1:27:26I also did slaughter the legion with Boone good times
1:27:47snipers where the artillery has too low range to hit, otherwise full artillery?
1:27:59Surely it's worth the investment.
1:28:10Can you stack the stop sign?
1:28:11Jelly, you're maze path is a bit screwy at the end
1:28:12helicopter when it sees a blockade::face-blue-wide-eyes:
1:28:17it's monkey TD inspired, no?
1:28:18:face-purple-wide-eyes::face-purple-wide-eyes::face-purple-wide-eyes::face-purple-wide-eyes::face-purple-wide-eyes:
1:28:25can you block the area left of the rocks and force them to the far right?