7:58:40
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7:39:31
For some of us, the shooters we grew up were Half-Life, GoldenEye/Perfect Dark, and Metroid Prime.
他167
7:40:00
let's be fair, the jump scares got many of us when we first played. and they were all very well placed. It bridges into a horror experience with monster design and narrative circumstance
他119
7:40:16
If I remember correctly, they started with many mini projects, then picked the best elements to ultimately create Half-Life
他7
7:41:18
both half life 1 and 2 were one part game, one part tech demo, in a good way. the tech was revolutionary
他104
7:42:10
back when half life came out, being able to mess around that much in the beginning section was extraordinary for game to do
他72
7:42:27
Music (electronic style) only really plays when you are in big combat parts of HL I think.
他60
7:42:32
especially one in the beginning that dies because of your own actions if you actively try to save them.
他119
7:43:17
Half Life really pushed shooters away from the level based structure of Doom/Quake/Duke3D. It really was a massive change
7:43:51
That would explain why I'm noticing a similar aesthetic vibe to Half Life 1 to the original Doom. 🔲
他37
7:44:03
each Half Life game was definitely made with the specific intent of being exemplary in showing off new tech and concepts from their respective eras
他119
7:44:10
im pretty sure it was the first big story driven game from 1pov being not a fps game nor immersive sim.
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