3:25:35as long as you don't pick the one that limit your DMG to 25% of enemies max HP, their HP regen is nothing to worry
3:26:44The Risks that hyperbuff one specific enemy
3:27:02Or those Gundams from Pinch Out
3:27:38but here, stalling is not an option
3:27:41i didnt stay with ark knights long
3:28:18Nahh The Gundam one BRUTAL almost 10 hour damn shit
他
3:28:40Larp has changed unfortunately
3:28:54bring back real ones who LARP
3:29:10larper now just means a poser or fake fan yeah
3:29:24the renaissance fair goers are true larpers
3:30:20more cycle missions on later days
3:30:24you can't do the 12 contract mission one
3:30:30there's first time clear rewards for each risk
3:30:49and 1st clear with a different risk gets more currency
3:31:24:face-blue-smiling::face-blue-smiling::face-blue-smiling:
3:33:37the real pain from the basic attack damage is that includes the finishers vs staggered
3:34:54i suggest switching Ember's gloves to lower tier for more HP
3:35:38people have been gettin' real wacky with No Dodge, just timin' jump attacks perfectly
3:35:57depends, you can use one character for example to accumulate infliction, like 4 infliction and make a reaction of level 4
3:37:26that chen combo is CCing their HP to max
3:37:32if you don't inflict the second stack they don't get CCed
3:37:59goddamn, without Estella, the freeze risks are annoying
3:38:45Ember also does CC with her knockdown
3:40:35does the "run around and spam skills" strategy not work?
3:41:03Pog-rah-nich-nik (border guard).