4:35:03oh so shooting 3 supers was enough
4:35:05Super Missiles do A LOT of damage
4:35:12poor Kraid is the butt of every joke
4:35:154, 1 in the eyes, 3 in the mouth
4:35:24Maybe the hitbox of the bosses move under samus and can still be hit
4:35:24i suppose he is an easier target in phase 1 lol
4:35:32I think you have Supers here
4:35:34yea he sequence broke for them I think
4:35:39you get Supers from the Sporespawn before this
4:35:41your not supposed to have super missls by now
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4:35:43You had supers, you had to fight the plant boss
4:35:471 normal missile, 3 supers :grinning_squinting_face:
4:35:51:chillwcat::chillwcat::chillwcat::chillwcat::chillwcat::chillwcat:
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4:35:57Speedrunners are Wizard, the only explanation.
4:36:08you have supers since you faced the spore boss first
4:36:20woah the controles input on the top
4:36:27Sequence breaking is the essence of speedrunning
4:36:28you must have supers because there are super missile blocks to get to kraid
4:36:31Wizards practicing arcane hand motions and memorizing their book back to front
4:36:34That's what Kraid looked like in the first game
4:36:38the mini Kraid is a reference to Nes Kraid
4:36:38it was a metroid 1 reference
4:36:41there's other, stranger one-off enemies in the game
4:36:43he's there to fool the people that played the NES metroid, since the Kraid there was smol
4:36:46That's how Kraid looks like in Metroid 1
4:36:47don't choke on that jackfruit
4:37:00:_tenmaTheokek::_tenmaTheokek::_tenmaTheokek:
4:37:11The original Metroid had a "Fake Kraid" -- same thing here
4:37:15Metroid 1 and 2 aren't that great imo
4:37:15you should play Zero mission then :_tenmaKiss:
4:37:20Most people start with Super don't worry