4:02:51now it's time to buy merch :money_bag::_KannaKamo::money_bag:
4:03:03A 10-player cap? Horrible :_KannaDed:
4:03:0410 people only? thats outrageous
4:03:10Yeah, it actually sucks unfortunately
4:03:15Are there any fanmade mods that do it better?
4:03:24So it's play together but separately :_KannaDed:
4:03:40Oh dang. It worked fine for us, but we had only 3 players. I guess it scales up really badly :_KannaDed:
4:03:42Bad netcode is a killer for a game like that :_KannaCry:
4:03:43Have you looked at Abiotic Factor as a multiplayer game?
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4:03:56:_KannaNoted::_KannaNoted::_KannaNoted:
4:03:57I imagine it's hard to fix these things when the core dev team is less than 10 people:_KannaDed:
4:04:00That's unfortunate, it felt like it was in early access long enough to fix that :_KannaScared:
4:04:40Yeah, sounds like it shouldn't have left Early Access :_KannaNoted:
4:04:46:_KannaNoted::_KannaNoted::_KannaHeadpat:
4:04:54:_KannaHeadpat::_KannaHeadpat:
4:04:54Maybe ask the Big Walk group?
4:04:57Yeah usually the clips of it I've seen there's 4 to 5 people only:_KannaNoted:
4:05:00:_KannaHeadpat::_KannaHeadpat:
4:05:08:_KannaHeadpat::_KannaHeadpat:
4:05:10Before 1.0 it worked fine with 3 players untill Ashland's biome:_KannaHumu:
4:05:20:_KannaHeadpat::_KannaHeadpat: