5:12:06
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2:12:39
your dark age was kinda messy, so 22 seconds late is not bad at all, all things considered
他158
2:13:23
mill is good touching the bushes. you have to put vills on both sides to increase efficiency
他158
2:14:13
horse collar is not as important now, since that upgrade now works retroactively. if you ever have to choose between bit axe and horse collar, go for axe
他158
2:14:40
That said, the only reason to build farms around mills is after you build them around TCs, though I dunno how many civs ought to build more than X farms per TC
他5
2:15:13
hera, His guide is for competitive play, but he competes in a more advanced league where riskier moves are rewarded.
他7
2:15:22
the thing is... depends of civ eco bonuses and the enemy rhytm. horse colar is more like a safety net
他55
2:16:55
BTW when you seed farms shift click on TCs and MIlls they get autio placed around them much easier that w<ay
他94
2:18:27
You can set your Scouts to Group F1 and when you need to use them just double tap F1 to quickly go to them and control them
他45
2:18:35
that's because your scouting in dark age to feudal age was not that good, so you didn't know before hand where to send your rush
他158






