4:28:00
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3:54:36
is modeling with a sub d modifier absolutely important especially when you don't plan to subdivide your model?
他13
4:01:49
most of the anime style models I have that I use as reference don't have a ton of extra topology- mostly booth models made for VRchat like Shinano, etc. some of the parts like the feet seem to have-
他13
4:03:35
sorry I assumed most people that poly model anime style models are familiar with popular booth models
他13
4:06:55
nm I just found it on your booth page- I saw a short of you texturing the eyes. nice looking model!
他13
4:10:36
to answer your question I poly modeled some feet based on a tutorial I found on youtube and the topology from the video made the feet appear a bit blocky in areas- when I subdivided the mesh the form
他13






