3:14:38the one that points towards 2 o'clock
3:14:44the missed glob looks like yang tho so it's cool
3:15:02maybe move the 2nd flamer to shoot from above
3:15:02@Kotazumaa and with incremental game mechanics, very Jelly-coded
3:15:05that new flame is missing some, maybe lower the rotate arc?
3:15:06still don't think there's any benefit to waving the flamer
3:15:26I'm surprised the cannons are so low despite hitting so many full-pierce shots
3:15:27Hm, another sweeping flamer on the bottom? Maybe not enough flamers though, might just be worth keeping them as is
3:15:27move the 2nd top flame to the middlle?
3:15:30time to wait 2 minutes for things to happen
3:15:44If you watch it, it's missing a ton
3:15:47fanning when they're crowding is more dps
3:15:56yeah could be, consider the amount, true Jelly
3:15:58fanning is good in areas where they get stuck and have to wait
3:15:59max out the farm payouts top to bottom your losing out on the value
3:16:01watch that area, you'll see what they mean, it looks like half of yin yang
3:16:16Fanning is almost never better than just the narrowest cone
3:16:17Does flame damage stack? If you use flamethrower on an enemy already on fire, does that do anything?
3:16:26I guess it keeps them on fire longer?
3:16:27starknights dont want anything straight
3:16:29the fan refreshes the dot? dunno which is better