1:28:25tracking the monster's a big deal...
1:28:26doesn't this game have autopath, can't even steer bro
1:28:26korean MMO with their auto pathing..
1:28:27yeah make the movement fun instead
1:28:27autopathing gets you quickly to the fight
1:28:29the whole point of trying to track a mosnter is what makes MH MH
1:28:31@Xean05 those aren't gloves she's just exceptionally pale today
1:28:37rails are kind of an autopath for train :_jellySmug:
1:28:39really cause i memrozied the wilds map
1:28:41i don't really remember the maps as well
1:28:42is it really hunting if the game just takes you to the monster?
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1:28:45jelly cant ignore the mechanic
1:28:46didn't monster hunter used to be about, you know, the hunting?? What happened
1:28:46They've slowly taken a lot of the "hunting" aspect out of the game since World
1:28:48True, was nice getting the lay of the land in World
1:28:48the 5 layers yeah :grinning_squinting_face:
1:28:48If you are gonna add autopathing, you might as well add a cinematic instead. In both ways, the player has no agency.
1:28:50the crappy performance of wilds could be due to the how they combined the camps and hunting maps into one
1:28:53I liked the optional autopathing on the horse in RDR2
1:28:57they add too many shortcuts to modern games, exploring the level is part of the fun
1:28:58ancient forest with the 100 layers of trees
1:29:02sounds like cutscene simulator...
1:29:03I also really miss the endemic life collecting of world
1:29:04eorzea needs you. come back to ffxiv jelly
1:29:04I had this same mentality when I played Fable 3
1:29:05I autopathed end game of Worlds, you just get the mount late
1:29:05Were you a paintball purist? :_jellyClueless: