1:34:50Does she have an anti-air normal tho?
1:34:51yeah probably that, there might be a faster one in case you cant react
1:34:54wow can't believe her DP is a qcf
1:34:59she should have anti air normal too
1:35:02then again, chuns is down down lol
1:35:13already doing reps, i'm so proud of you :_maeHeart:
1:35:15@ssjnomad Rashid says hi :_maeHeh:
1:35:27@ReZoIution-ReZ:purple_heart:
1:35:32@EnvyMizuhashi ehhhh?? no way i thought his would be traditional D:
1:35:42are you trying to muscle memory that?
1:35:48an easier anti air is just pressing HK
1:36:17This song is going to stay in my head for days...
1:36:24Definitely familiarize yourself with her projectiles fast. No one in your queue is gonna like you spamming. lol
1:36:26VTuber so tuned into fighting games, even her voice fits for them.
1:36:28man, this brings me back to excellent adventure days when they'd tell you to practice DPs on either side
1:36:42just learn bnb combos from yt, ingrid has easy ones
1:36:47try to qfc then release the attack button
1:36:55if they see you spam they're gonna wanna jump
1:37:08how's the fighting training mae
1:37:16also her EX version of that kick is an invincible reversal if theyre trying to attack you in the corner
1:37:21oooh she also has installs to empower the beam, unless we're leaving that for another time
1:37:25Oh man, I suddenly remembered me spamming in Ranked via JP. X”D
1:37:38Yes that's the way of the zoner. Condition them to jump, then antiair
1:37:39@theoverlordbear Well well....:_maeExcited:
1:38:10Guile will definitely teach you why it's a bad idea to jump over his projectiles lol
1:38:10I guess resisting the urge to spam is especially a zoner struggle, huh?
1:38:27Then again, I do remember spamming Ken’s wake-up DP…
1:38:31good bnb's are two or three hits you can land on the regular. those are good choices.
1:38:37Want to write them down or screencap the notation?
1:38:41@theoverlordbear i kinda get it, not pressing means not zoning right? :_maeBocchi::_maeBocchi::_maeBocchi:
1:38:452 is fine, you're not comfortable with all the locomotion yet
1:39:04qcb punch for sticks then hyper beam!