2:19:01THE GLASSES THAT DO THIS ARE LITERALLY CALLED AR GOGGLES.
2:19:01one of the quest ones had this i'm pretty sure
2:19:06quest has passthrough, but I don't think anything allows for constant partial passthrough like this
2:19:06i think some are rage baiting haha
2:19:07Everyone saying that that's AR is actually rage baiting jesus christ
2:19:07quest 3 has passthrough i think
2:19:08my quest 3 does this if I get too close to something
2:19:09Steam Frame is a digital NVG as well
2:19:09again pippa is just paranoid
2:19:10quest 3 has the best right now I think
2:19:10ngl it’s like you’re trying explain astrophysics
2:19:13I wasn't. I just didn't understand what you were getting at.
2:19:14That is literally AR I don't get why you are denying it :_pippaSmug:
2:19:16might as well, it would look just as bad
2:19:16That's mixed reality headsets, those exists
2:19:16quest 3 might have it, or its a boundary warning
2:19:19Ur fine pippa everyones just being kinda stupid rn lol
2:19:19invent it and call it Pippa Reality
2:19:22any vr headset with external camera s
2:19:23They’re confused because there’s generally no need for the kind of feature you’re proposing.
2:19:23I get what you’re saying want but I don’t understand why, what problem does this solve besides being more distracting and potentially confusing?
2:19:23I would consider a transparent VR overlay still AR, the difference between AR and VR for me is whether you can see the real world with it
2:19:26I get it, I understand the concept but also I hate it so so much
2:19:27didnt the apple one did that?
2:19:28Quest 3 has full color passthrough
2:19:28Pretty sure that's not actually VR
2:19:29Frame does but to get a good camera you have to get that full color expansion