1:20:01you can also do better game design, but game designers have to plan around DSP now.
1:20:02lights above objectives are way too obvious
1:20:03Smart devs used the environment
1:20:03They used to have a guiding trail, too. They tried to use it again in Wolverine and the people hated it.
1:20:05you dont want an entire ladder smeared in yellow paint?
1:20:06The silent hill 2 LP was one of their best ever
1:20:06Or even show a colored smoke trail to follow
1:20:07I miss the lighting and yellow paint
1:20:09The lock is broken. I can't open the door.
1:20:13Hina plays 14 with one of them
1:20:13or better yet dont add nothing
1:20:14They really just copied RE7 without even thinking about why it made sense in that game
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1:20:15please understand they are designing games for dsp
1:20:17maybe a yellow arrow pointing to a yellow blinking circle
1:20:17hello player there's a key here! please come and pick it up if you forget it you wont be able to go any farther
1:20:18three people made this game in basically the basement of Komami
1:20:18What if it's set before electricity? or a desert island?
1:20:18The radio is a nice subtle enemy radar
1:20:18OH yeah Put 'sTREET LAMP UNDER KEY IN HOUSE"
1:20:19Yeah but that requires conscious design. Devs can't do that.
1:20:19Dsp is the target demographic now
1:20:20sometimes they still make stuff shiny
1:20:22They have someone specialized to draw the yellow paint assets