1:33:52:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:33:52:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:33:52:_CeCeHeart3::_CeCeHeart3::_CeCeHeart3:
1:33:53:_CeCeHeart3::_CeCeHeart3::_CeCeHeart3:
1:33:53game music is very repetitive tho
1:33:53eepy :green_heart::green_heart:
1:33:53:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:33:54:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:33:54*deep threatening CC noises intensify*
1:33:54:_CeCeSleep::_CeCeSleep::_CeCeSleep:
1:33:54:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:33:55:green_heart::green_heart::green_heart:
1:33:55:_CeCeHeart3::_CeCeHeart3::_CeCeHeart3:
1:33:56:_CeCeHeart3::_CeCeHeart2::_CeCeHeart3::_CeCeHeart2:
1:33:57I like a rule of thirds approach
1:33:57The important thing for atmospheric stuff is the chords dont move around toooooo much but still wiggle.
1:33:57:face-red-heart-shape::face-red-heart-shape::face-red-heart-shape::face-red-heart-shape:
1:33:58:_CeCeSleep::_CeCeSleep::_CeCeSleep:
1:33:58:_CeCeSleep::_CeCeSleep::_CeCeSleep:
1:33:59:_CeCeHeart3::_CeCeHeart3::_CeCeHeart3:
1:33:59:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:33:59:red_heart::red_heart::red_heart:
1:34:00:_CeCeSleep::_CeCeSleep::_CeCeSleep:
1:34:00makes sense. hard line to walk
1:34:01:_CeCeHeart2::_CeCeHeart2::_CeCeHeart2::_CeCeHeart2:
1:34:02feelscrafting the vibe:_CeCeJam: