3:51:02i wonder what is about this game that melts your brain when silent hill didnt
3:51:10:thinking_face::thinking_face::thinking_face:
3:51:13again lock of consistency yeaqh
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3:51:24That's how it was. Arbitrary.
3:51:27ya, if you have the item, it should just use it, and only give the message if you don't have it
3:51:27Must’ve been different teams working on parts of the game
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