3:01:22:_squeakyay::_squeakyay::_squeakyay:
3:01:22:_LAUGH::_LAUGH::_LAUGH::_LAUGH:
3:01:22:_squeakyay::_squeakyay::_squeakyay::_squeakyay:
3:01:23:clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands:
3:01:23:clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands:
3:01:23:_squeakyay::_squeakyay::_squeakyay:
3:01:23:_PANIK::_PANIK::_PANIK::_PANIK:
3:01:23:clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands:
3:01:24:clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands:
3:01:24:clapping_hands::clapping_hands::clapping_hands:
3:01:25:face-blue-smiling::face-blue-smiling::face-blue-smiling:
3:01:26I'm curious, are you timing your motions more to the visuals directly or to anticipating the position in the music? Rhythm game players seem to differ on that.
3:01:27:clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands::clapping_hands:
3:01:28:clapping_hands::clapping_hands::clapping_hands::clapping_hands: