4:27:34

Kazuya Makes Me Panic (Block Punishment Training!)【TEKKEN 8】

2026年7月8日 09:00 配信
YouTubeで見る
MaeFae【Aegis-Link】
※ 他=他枠でもコメントあり / 数字=この枠でのコメント回数
1:56:48
I have no idea whats going on LOL
他201
1:56:51
Both ngl
他164
1:56:57
Depends on situation
他42
1:56:59
yes the more times you see the character, the more limited certain animations will seem because only can end in certain ways
他149
1:57:02
It CAN be reactive, but it's better if you ANTICIPATE it. That's what the mental stack is all about.
他40
1:57:03
it is 100% reactive
他9
1:57:19
Not what I said. lol
他40
1:57:24
it's... a bit of both, you want react to the fact that you did block the move, but the punishment should be more like muscle memory
他29
1:57:31
punishment is all about recognition, it's reactive in a way that you're reacting...you just have to recognize the move before it connects and immediately remember your punish. It takes practice.
他114
1:57:32
its like whiff punishing, if you're not looking for it its extremely hard to react
他149
1:57:38
U see a move and REACT according to the move
他42
1:57:39
A lot of it is about being able to predict what the opponent will do in a certain situation so that you can be prepared to punish it
他5
1:57:44
Do it until its becomes muscle memory
1:57:45
just focus on doing the input when the thunk sound plays
他19
1:57:51
Yeah it's basically a trigger - you see A, you do B, no thinking about it.
他
1:57:55
:high_voltage: Get FREE MaeFae Fight Controller Design Here: https://ko-fi.com/s/f9a5cfada9
他89
1:58:00
more advanced thing is that you also react that it whiffed, so you didnt block but they actually does the move, its even more minus than the block frame
他33
1:58:03
Seeing someone go through this and learn is super nostalgic for some reason xD
他164
1:58:08
its not pure mind reading, its like reading body language
他149
1:58:09
it does take a bit of mind reading tbf
他63
1:58:17
this is gonna sound like a dumb question but what do you look at when you're playing
他107
1:58:18
nah not predict...just recognize...hence why a lot of players do punishment drills with multiple moves
他114
1:58:27
Also holy shit its 4 am, Im gonna be miserable tomorrow lmao
他164
1:58:32
She looks at the characters toes
他201
1:58:37
proven fact
他201
1:58:48
FEET OMG FEET MENTIONED
他114
1:58:50
You might wanna try the recommend punish cuz this move can be safe when spaced
他42
1:58:50
@LoominiHON black coffee and you should be good! hahaha
他25
1:58:58
STAY AWAKE LOOMIN
他201
1:59:14
max range of f3 you cannot punish with 221
他33
1:59:18
The body always matters. Fighting games are built on key poses that are readable and recognizable to punish.
他40
1:59:21
When they dont do it up in ur face
他42
1:59:25
in most cases you'll be keeping a few key punishable and common moves of a character and build the memory and knowledge to punish it, the more you can keep in mind the better you get at punishment
他29
1:59:28
IT'S 4AM, THE DAY HAS JUST BEGUN FOR ME
他91
1:59:32
thats why you buffer the input mae
他33
1:59:35
I personally look at the characters shoulders and general mid to high torso. Makes throw breaking on reaction a lot easier. ALSO YEA ILL GO SLEEP
他164
1:59:49
just spam the f23 right when the animation got blocked
他33
1:59:55
you can mix ups with this one
他20
1:59:55
loomin doa flip
他201
2:00:01
Its mainly just to reach them
他42

このタレントの最新アーカイブ

もっと見る →
日付配信(タイトル)
再生数
高評価
コメ数
参加者数
メンバ男女比
スパチャ
9/183,3301751,8609698.6%/1.4%¥5,100
9/173,3301451,90010698.6%/1.4%¥2,850
9/162,7611302,12911098.6%/1.4%¥4,500
9/6926763573498.6%/1.4%-
9/52,0971652,4669998.6%/1.4%¥5,850

過去の「神回」ピックアップ (コメ速)

日付配信(タイトル)
再生数
高評価
コメ数
参加者数
メンバ男女比
スパチャ
7/91,0521421,42610998.6%/1.4%¥2,850
7/128511451,27010098.6%/1.4%-
6/292,3752204,18718298.6%/1.4%¥4,050

この人を好きなリスナーがよく見ているタレント

直近のコメント数 TOP10

全体ランキングへ →
配信(チャンネル / タイトル)
再生数
高評価
コメ数
参加者数
メンバ男女比
スパチャ
1528,8629,36278,3284,215100.0%/0.0%¥16,130
2758,9044,53663,4514,0762.0%/97.5%¥4,528
3117,74111,42358,6255,15599.9%/0.1%-
4157,1706,54952,3303,6204.5%/93.2%¥8,320
5327,1553,22151,2901,5601.4%/98.2%¥7,200
624,9243,69550,9122,57799.8%/0.2%-
747,3461,51549,9379650.0%/99.3%¥112,823
8390,2067,95546,8732,033100.0%/0.0%¥53,826
957,2497,18746,6213,36999.8%/0.1%¥3,220
1034,25410,37336,7153,529100.0%/0.0%-