2:46:52:orange_heart::orange_heart::orange_heart:
2:46:53it changes name but functionalityh stays the same huh
2:46:55god its so tempting to buy a switch 2 just for this game. . .
2:46:57Za Warudo ready to activate!
2:47:01POCKET SAND:face-blue-smiling:
2:47:09What are we gonna do? Just stare lovely at our tenchou :orange_heart::orange_heart:
2:47:13I kinda dislike how every Fire Emblem now needs a rewind time mechanic
2:47:21so it is rewind mechanic from old fire emblem...
2:47:23Last two games they had it for all versions
2:47:27Don’t forget about weapon durability
2:47:31Previous games have no difficulty option and no rewind
2:47:34no they've had it since echoes
2:47:35it was all modes I'm pretty sure
2:47:35Three houses had it on normal
2:47:43in older games you reset the whole chapter if you dont wanna let your units get killed lmao
2:47:47-old man voice- back in the gba, we dont have a built in save scumming
2:47:51Game doesn't force one to use it, so chill
2:47:51i don't remember, but i do remember three houses had it
2:47:52It's been a thing since echoes I believe
2:47:54911 is out from manitoba to the maritimes
2:47:55@sir-taynly3688 you don't remember GBA era savescumming. having it available natively (but optional) is a straight quality of life improvement
2:47:56if youre gud you wont use it :face-blue-smiling:
2:47:58oh who am i kidding the rewind mechanic was a god send
2:47:59yeah so you don't always have to restart a whole battle stage
2:48:08Tbh I appreciate the rewind time when playing classic mode cuz it beats having to restart the entire fight from scratch.
2:48:11rewind mechanic is kinda necessary for the game to sell:_wah:
2:48:19hiii Wawa! :_daw: good morning