9:09:57
[MARATHON] Hopefully we can extract some joy from this game
2026年7月14日 09:13 配信
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3:01:25
Destiny 2 was only profitable for small portions of its life. So even a popular live service can bleed money
他2
3:02:28
i still remember the whole discussion about Exotic Missions and why they did what they did back in The Final Shape era
他35
3:02:28
suprising since they monitized the hell out of destiny, maybe they shoulda stopped spending so much money
他55
3:02:35
The original Marathon games were originally Mac games, but eventually got ported elsewhere
他24
3:02:48
it annoys me to this day that they need some sort of KPI indicator to even do anything remotely fun
他35
3:02:54
I blame Jason Jones and whoever gave the company's independence to the CEO who gave it to Activision then sony like a pimp. They were dead set on doing only live service and nothing else.
他85
3:03:50
@Fantome001 the marathon games except for 2 were exclusive to mac for the longest time and were the chief game on it. I think with halo the idea would have been like marathon 2 to first do mac then pc
他85
3:04:09
i feel if Marathon was more like a classic Halo like experience with a campaign with a more casual multiplayer it wouldve had more of a chance
他135
3:05:04
Well at least all the og Marathon games are on steam for the story/classic multiplayer experience
他15
3:05:30
@bobman1111111111 100%, sadly they lost everyone in bungie that was competent at non-mp exclusive stuff during Destiny 1's development due to mistreating/scrapping their work repeatily.
他85







