4:27:34

Kazuya Makes Me Panic (Block Punishment Training!)【TEKKEN 8】

2026年7月8日 09:00 配信
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MaeFae【Aegis-Link】
=他枠でもコメントあり / 数字=この枠でのコメント回数
2:31:00
you fan use f 2 3 after DC df4 to pick them back up and do a combo
164
2:31:02
you would duck it if you expect the move to come out. Like if the opponent keeps using it after certain other moves
26
2:31:10
FC*
164
2:31:12
Ducking is a more optimal. However, the fastest Electric is 13f startup, so it can't punish a failed Electric.
35
2:31:15
electrics hit high but the hitbox is so huge that it can clip ur punish if ur not careful
20
2:31:16
Just more options for an counter play
19
2:31:20
Ok thats pretty cool
11
2:31:33
You can also do UF 4. I think I've seen you use that launcher a lot(?)
25
2:31:36
Ducking has another benefit which is that if they do the electric version (+5 on block), you can also punish it
29
2:31:43
I'm back, after a shower & some food. Did I miss anything big?
86
2:31:51
1+2 is 12 frames. too slow to come out
20
2:31:52
But only when you ducked it
25
2:31:55
1+2 is i12, his move was -10
26
2:31:56
1+2 is too slow at 12 frame startup
35
2:31:56
but ducking in Tekken in general is pretty risky, so only do it on a read
29
2:32:04
if you FC DF4 near the wall, you could try B4 for a wall combo
33
2:32:06
uf4 is too slow
20
2:32:09
Sorry, only when you're ducking.
25
2:32:15
1+2 is i12, wind god fist is only -10
29
2:32:38
have you tried punishing Kazuya's back forward 1+2?
17
2:32:40
It looks more for "Style" points ngl
35
2:32:43
Just to ask and make sure, do you understand how frames work properly Mae?
164
2:32:55
:high_voltage: Get FREE MaeFae Fight Controller Design Here: https://ko-fi.com/s/f9a5cfada9
89
2:32:56
i mean back up 1+2
17
2:33:09
Never do launchers at the beginning bc your opponent is just gonna block the attack
11
2:33:14
I was gonna say, "Kazuya doesn't have a back forward 1+2"
35
2:33:26
He meant Kazuya move
35
2:33:27
kazu WS1+2 is safe tho
33
2:33:48
You can technically SWL it, like most things in Kazuya's kit, but electric has a lot of tracking so its pretty hard
29
2:33:50
Duck then 1+2 seems to work fine.
35
2:34:01
Like how an opponent being -14 for example means you can generically use almost every move up to 14 frames without the opponent being able to block it at all
164
2:34:15
Nice combo damage
11
2:34:16
Duck then 1+2 seems to work for a quick punish if you're too close to the wall to get the combo.
35
2:34:57
yeah, it do wall splat for a wall combo
33
2:35:00
You should be able to
164
2:35:02
You can reset next to the wall if you reset + right I believe
35
2:35:11
thank god she didn't finish that song LOL
201
2:35:14
You can hold forward as you reset to reset in front of the wall
164
2:35:19
Lol to the windooooow to the wall!
11
2:35:23
now you're singing my era. that and E40
86

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