1:23:10as a megaman veteran i always like seeing people new to the series, have fun this game is great
1:23:11you'll get there, don't worry
1:23:15if this is the mega man x collection, yes, it has horrendous input lag for x1-x3
1:23:18i'd get into the habit of dash jumping even when you don't need to
1:23:28nothing like the super nentendo
1:23:28There seems to be a half second delay based on my visual reading
1:23:29its very noticeable input lag on the collection as compared to the original
1:23:34the delay didn't take long for me to get used to
1:23:38:face-green-smiling::face-green-smiling::face-green-smiling::face-green-smiling:
1:23:45Nova they always come back. Every time
1:23:49you walked back to the spawnpoint lol
1:23:53and the Winged Hussar arrived
1:23:59The old buttons for NES were inverted so you could get your thumb on a corner and hit multiple buttons at once. The newer games are rarely multi-contol at once so they changed to more comfortable
1:24:00He came back from death just for revenge, crazy hater
1:24:01I'll take a Google to find data
1:24:02don't forget they spawn too XD
1:24:07If you game over, Save and then head to the title screen to access the options to remap. there IS a slight input delay on this collection vs the PS2/Gamecube one but it isnt too extreme
1:24:15if you walk backwards the enemy responds. welcome to classic games
1:24:15enemies respawn off-screen, you need to always move forward
1:24:18you can't go backwards, you will force respawns
1:24:23The Offscreen Respawns are devious.
1:25:03OH! There's two FULL SECONDS of input delay
1:25:06I think that's just a MegaMan thing
1:25:09megaman respawns have always been hellish
1:25:14it doesnt unless the enemy is specifically one that respawns