5:30:43GBA was pretty bad about that tho
5:30:43It made a little more sense when gameboy was comparable to the consoles.
5:30:43SPARKS PLEASE :_pippaWut::_pippaWut::_pippaWut::_pippaWut::_pippaWut::_pippaWut:
5:30:43remember when they had kingdom hearts shattered memories or whatever and it was just a card game for gba
5:30:44It very much was a style because a LOT of GBA versions were in fact like that
5:30:45A lot of games did do that though. Mostly licensed games, but still
5:30:46that level only took half an hour
5:30:49gba versions of games used to have actual effort put into them
5:30:49architecture made it very difficult to actually port things back then
5:31:04WHat if the new Spyro was softer and more in tune with his feminine side though
5:31:06I found it weird when the games were entirely different genres
5:31:08choo choo :_pippaCheer::_pippaCheer:
5:31:11whats up from south korea pippa! glad to catch a weekday stream from you. 16 hours ahead here
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5:31:13another game probably started a trend
5:31:15He's charged his crystal, eh?
5:31:15i remember this boss fight now
5:31:19Didn't like what they did too sparks in this game.
5:31:25Watch out! He’s fully charged his jo crystal!
5:31:26IT CANT BE PUSHED IMPOSSIBLE
5:31:29 nfs underground 2 on the gba was pretty fun
5:31:29this is the most replayed part of the game
5:31:30SPAM EARTH WHEN HE HITS THE WALL
5:31:34architecture wasn't standardized until much later. So it was quite crazy.