2:44:02if its the only one then if they add all the factions in the galaxy it will be a nightmare to balance
2:44:05I'll settle for the Deathkorps of Krieg
2:44:07the way new campaign works i doubt there will be co-op at launch as the maps are too small
2:44:09@Triptrip0205 if your pc is older than 2016 yeah it will
2:44:09I can't wait for White Scars to have their motorcycles
2:44:09salamanders love fire weapons
2:44:13Probably bonuses to certain units. Salamanders love their flamers.
2:44:13It's certainly an odd choice to me
2:44:14Will the soundtrack include "Bold Brothers" ?
2:44:19Mostly unique units (i.e the Dark Angels have the best terminator units)
2:44:33@m1garandMUSIC I am in great danger
2:44:34There are unique units in many space marine factions too, and they specialize a lot
2:44:366 more years until the Tau got added
2:44:40They're fast and that's pretty much it
2:44:53unit caps are interesting to play around I like the way they've implemented them in the past
2:45:00Maybe they took notes from the SFO mod for TWW3
2:45:00I like hwo orc numerical advantage is very clear.
2:45:10vitrix guard will flex on you
2:45:18NOO, MY GYROBOMBER STACKS ARE VALID AND LORE ACCURATE
2:45:19oh i like that theres unit progression
2:46:06it feels like they want things to be more balanced and less fun, could mean push for competitive gamemodes
2:46:12Cadians were a given. Wonder what the other guard faction at launch will be
2:46:13i joined late, are the sieges going to be good?
2:46:22get in the tactical coffin borther
2:46:32have you considered reading 40k books?
2:46:36probably be Cadians and Krieg
2:46:39given the way 40k is going there shouldn't be major stat differences (i.e. chapter a +! damage and chapter b +1 armor), instead there should be different equipment/unit availability.