4:46:52

【WOLFENSTEIN: THE NEW ORDER】 TIME FOR A PRISON BREAK, SHIMSHON!!! (part 4)

2026年10月31日 08:34 配信
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Aia Amare 【NIJISANJI EN】
※ 他=他枠でもコメントあり / 数字=この枠でのコメント回数
3:22:36
I think you got cheated out of a save:_aiaCRY::_aiaCRY:
他207
3:23:11
yappies out today and start refreshed next time
他61
3:23:43
Protip; the Laserkraftwerk deals increased damage to armor
他118
3:23:52
Just yap for now and save this for later:_aiaAIADMIRER::_aiaAIADMIRER::_aiaAIADMIRER:
他207
3:24:06
Oho, i see
他118
3:24:07
lets just finish it next stream, we can worry about that next time
他194
3:24:08
:_aiaHEADPAT:
他16
3:24:10
:_aiaHEADPAT::_aiaHEADPAT::_aiaHEADPAT:
他213
3:24:15
:_aiaHEADPAT::_aiaHEADPAT::_aiaHEADPAT:
他207
3:24:20
I’m just happy to be here whatever direction goin drives in I’m satisfied
他16
3:24:24
:_aiaHEADPAT:
他93
3:24:25
Yeah the game kinda assumes you can do blind typing
他118
3:24:35
Game Design
他118
3:24:45
I think it’s a balance thing
他213
3:24:55
DEvelopers think that we cant manual save
他116
3:25:00
I think it's just a difference in design philosophy, some don't see it as necessary.
他194
3:25:12
I guess auto saves are for convinces so it doesn't halt the pacing of the games, but it has downsides ofc
他207
3:25:17
No og series always had manual saves
他116
3:25:19
:_aiaHEADPAT:
他3
3:25:20
Pretty sure COD never had manual saves
他213
3:25:34
Seems pretty universal for FPS campaigns
他213
3:25:40
If you let people Manual Save, they can lock themselves into unwinnable situations and beat their head against it until they quit, especially if they overwrite Autosaves
他118
3:26:00
Was a big problem in this gen
他118
3:26:47
They could have both tho, HL it's an almost 30 years old game that had both...
他35
3:26:55
That is true, Halo did it well where Checkpoints were hard or soft, hard cehckpoints fired always, soft checkpoints fire when all enemies are gone
他118
3:27:07
The devs did it for two reasons “Preventing Softlocks and Death Loops” and “Intentional Tension and Pacing”
他213
3:27:15
*Half Life
他35
3:27:20
HL is Half Life
他78
3:27:23
A Valve Game
他35
3:27:31
Half-Life! We gotta get you on Half Life Aia, GOATED game
他118
3:27:36
I had situations where I died on a long part, redo the whole thing again, and then get a save right after a bad fight leaving me weak and with next to nothing.
他207
3:27:55
:_aiaHEADPAT::_aiaHEADPAT::_aiaHEADPAT:
他213
3:29:01
Oh i remember how i did this! I ran back down the tunnel and it re-fired the Autosave
他118
3:29:05
this is likely more of a play testing issue. Testers probably never had that issue and realized the amount of progress that could be lost
他194
3:29:30
I think you'd play better with a controller for a lot of mid 2010s games
他194
3:29:35
And Dualshock controller works, Steam has a wrapper
他118
3:29:36
Ps4 controller should work
他207
3:29:36
it should work
他213
3:29:39
been lurking for a bit but yeah controller might help a bit.
他34
3:29:45
Yeah, this might be easier on a controller. ^^;
他68

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