1:58:35The time skip was very weird.
1:58:37fates had some fun characters but nothing really made sense
1:58:39yeah the child paralogues in Fates were weird ngl
1:58:40Fates child system was definitely not needed as it wasn't integrated
1:58:42No need to add all the kids and stuff yeah
1:58:45yeah paired endings are a big part of the appeal of FE
1:58:49just felt like kids were abandoned
1:58:49yep, outrealms are just hyperbolic time chambers
1:58:49The whole child making mechanic was weird
1:58:52That's kinda true LMAO they jkst explained it by saying "Time flows faster there":_shioriLaugh:
1:58:55Fates' story is so messy. Conquest is super fun though
1:58:56The kids were just if someone wanted to make a super solider in fates
1:58:56So yeah, you might like the older FEs for that
1:59:01Not necessarily only from the GBA games up to a bit now they became more prominently for ships. And a bit of genealogy.
1:59:03that does sound familiar :_shioriNotes:
1:59:06Hey Shiori, when I sent a supa a few weeks ago about a tabletop thing in Holo I didn't realize your "hehe just wait and see" would pay off so soon! I'm looking forward to whatever that is!
1:59:07They had that in 3H. You can select paired endings with the Abyss DLC
1:59:07Awakening saved the franchise, so I assume they were holding onto what made it good when working on Fates
1:59:09me ending with no one in three houses because I didnt want to commit WW
1:59:09I mean certain characters do have canon romances in Fortunes weave I think
1:59:10You leave your child in Fates until they're old enough to fight in a war
1:59:11Just like what you were doing with Dispatch? :_shioriComfy:
1:59:16You "visited" offscreen, probably once in a life
1:59:18The way it's set up in Fates makes every character look like a deadbeat parent
1:59:20:_shioriNotes::_shioriNotes:
1:59:23:_shioriNotes::_shioriNotes: