23:49(ohhh I thought the earlier super chatter was saying their life was pain lol)
24:14your doing great it took me a month to get to were you are now
24:52My dad had a pocket guide for this game that came with it & the Super Famicom it was bundled with, but he stopped progressing due to losing the guide.
25:03kids were born different back then
25:05kids needed to stretch games longer back then
25:06The NES games are even worse on that front, heh
25:06these games are build different
25:07Zelda is one of the easy one and I enjoyed it as a kid a lot
25:08:_henyaLol::_henyaLol::_henyaLol::_henyaLol::_henyaLol::_henyaLol:
25:20Game designers were more passionate compared to now
25:34Games were shorter, so they had to be harder to compensate.
26:09aw socks wants attention
26:12I almost beat the final boss but I had trouble getting that item to beat him. I can relate to your dad on this
26:15You had to play a long time, which justified how much you spent to buy it.
26:17and you were suposed to beat this games in childhood without a internet guide
26:22sock saying dayo if your not petting me then shutup
26:22these games :winking_face_with_tongue:
26:25mid-to-late 90's had some of the most difficult titles to come out:_henyaSmug:
26:38I wish I could understand my cats
26:38woot henya streaming and just got my life is pain dayo plush it is a great sunday
他
26:45This Ojisan says: "You've got this, dayo!" *Opens a bag of Reese's in your honor!*
26:58She just wants the door open, cats hate shut doors.:_henyaHeadpat::_henyaHeadpat::_henyaHeadpat:
27:13Back then, a lot of american game devs didn't even care if their games were beatable
27:33I try to leave most of the door in my house open, except the one to the garage
27:37this isn't an American game
27:44At least the japanese devs understood that a game should technically be beatable
27:48If I could give you some, I would!
28:02Feels like older games just had very rigid design. If your playstyle didn't align you'd "hit the hard edges" sort of speak
28:26old games make you get good.
28:26@anshaar. I wasn't saying it was