11:54:59
[STAR WARS: ZERO COMPANY] SOMEONE TURNED OFF ALL MY ALARMS (it was me)
2026年8月28日 10:06 配信
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7:47:57
@GrassPokeKing fair, but I wouldn't even put an RPG view if that was the case - it could have been the same isometric view from above for this segments
他89
7:50:58
the time limits aren't arbitrary, they're a deliberate design choice to avoid player turtling
他317
7:52:34
i get the idea behind it, i think xcom however there was a ludonarrative dissonance with the objectives to the timer in some missions
他67
7:54:15
don't know - the only thing I didn't like with timed-missions was that the timer decreased with difficulty going up
他89
7:54:49
it was already harder with enemies having more stats and there being more of them, and having less time on top of it was like difficulty-squared, not added
他89






