11:54:59

[STAR WARS: ZERO COMPANY] SOMEONE TURNED OFF ALL MY ALARMS (it was me)

2026年8月28日 10:06 配信
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Clio Ch. クリオ・アイテ [Phase Connect]
=他枠でもコメントあり / 数字=この枠でのコメント回数
7:47:10
counterpoint: it's funny
317
7:47:24
that is a medic droid
317
7:47:52
change your sniper's race so you can see the twi'leks
317
7:47:53
the petite artillery brigade lol
4
7:47:57
@GrassPokeKing fair, but I wouldn't even put an RPG view if that was the case - it could have been the same isometric view from above for this segments
89
7:48:18
would look way better than whatever undercooked RPG-view they made
89
7:48:35
Doesn't look like you can have any battle droids, just Astromech ones.
66
7:49:09
we call them SLUIG THROWERS here
7:49:15
lol
66
7:49:16
ummm acktually its bolts
67
7:49:26
And now Star Wars community got triggered xD
66
7:49:40
Commando Droids
2
7:49:44
oh no! clone boi is dying! Save him!
89
7:50:09
thats one aspect i fucking hated in xcom 2 the arbitrary time limits
67
7:50:16
Saving Clones? #NotMyRepublic
66
7:50:58
the time limits aren't arbitrary, they're a deliberate design choice to avoid player turtling
317
7:51:06
Pretty sure I remember even the republic treating clones and expendables.
66
7:51:23
yeap, so you would take risks to get under those number of rounds
89
7:51:42
as*
66
7:51:56
otherwise you could move 1 cell at a time and just do "slow but steady" with 0 casulties
89
7:52:08
Jae is really good at finishing off guys
4
7:52:16
:_clioICANT::_clioICANT::_clioICANT:
76
7:52:34
i get the idea behind it, i think xcom however there was a ludonarrative dissonance with the objectives to the timer in some missions
67
7:52:37
The bounce off the other platform was a nice touch.
76
7:53:11
stubby legs
4
7:53:20
this example here, it does atleast fit that the guy is likely bleeding out
67
7:53:42
They're gonna destroy that crate and he's gonna lose his cover lmfao
317
7:53:45
:_clioSmug::_clioSmug::_clioSmug:
11
7:54:15
don't know - the only thing I didn't like with timed-missions was that the timer decreased with difficulty going up
89
7:54:49
it was already harder with enemies having more stats and there being more of them, and having less time on top of it was like difficulty-squared, not added
89
7:56:22
:_clioHeart::_clioHeart::_clioHeart:
16
7:57:18
DAMN!
89
7:57:21
oh yeah the timers were uncomfortable lol
317
7:57:30
always go for less enemy activations
67
7:58:26
from a design perspective the timers achieved what their objective was and that was pressure the player so they were successful in what they set out to do
67
8:01:51
dragon punch teach trust
5
8:02:05
is that orange diamond an objective marker?
8
8:02:05
lasers, thermal charges, light sabers, force lightning, death stars
8:02:06
Have a Good Night and a good time with Star Wars Clio and Chat. Have to head to bed.
9

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