1:36:1180% is sorta ok since you also have OBS and vtuber on
1:36:12:_yenaPog::_yenaPog::_yenaPog::_yenaPog:
1:36:13wait until you get inside the academy lol
1:36:14This region is more CPU heavy because a lot of NPCs, Honami was GPU heavy due to a lot of effects.
1:36:16:_yenaPanik::_yenaPanik::_yenaPanik:
1:36:20@Swaggercandy yes they improved overall optimization, but they admited startorch is still practically unsolvable because of the amount of assests , NPCs and buildings moving, renderin at the same time
1:36:21lags usually show up at +90% from my experience
1:36:24lowering NPC density helps a bit
1:36:26Yea the academy eats frames for breakfast
1:36:29Anyone would react fast getting hit by a motorbike
1:36:34Rover wide hip absorb all of the impact
1:36:37lower npc density will help
他
1:36:40You know what so far so good
1:36:44welcome to ...nod.... startorch xD
1:36:56I found it helps that during dialogue I slow-walk. Helps with letting dialogue flow
1:37:04yeah all those moving assets and stuff, its a miracle it even runs
1:37:05lower the density..probably will smooth things out..npc is very alive here
1:37:07Rover just looks sleek overall
1:37:10id recommend reducing the npc amount on configs, startorch is too dense with them lol
1:37:19I love the npc!! and to hell with your frames cuz of that :))
1:37:22I'm gonna miss lahai roi man...
1:37:39they really emphasize the npc's presence in 2.x