1:42:01it prob all just culminates together at the end anyways but diff storybeats
1:42:07not sure im a big fan of this
1:42:17we always got a choice between starting 2 areas
1:42:26Wow has done this with its expansions for a while , its fine
1:42:28They just increased the amount of choice you have
1:42:29i dont think this would change anything narratively
1:42:42Sounds a little pointless but ok
1:42:53They all just centralize into one major narrative point, it's just the order you do em in
1:42:56Depending on their level, I wonder if this'll impact the level of the dungeons, if this is affected
1:42:56just a bit of flexibility looks like
1:42:58Can I move between areas after clearing A tho
1:43:02didn't they do that with shadowbringer? depending on if you went after alisaie or alphi first
1:43:04i hope the narrative isnt affected too much
1:43:22They've done this since Heavensward.
1:43:23Doubt the narrative would change, each choice is probably contained until they tie together
1:43:31return to the flying waking sands
1:43:36none of this is really landing for me so far.
1:43:36so each time you go back to A maybe you get the overarching story like going back to the inn in shadowbringers
1:43:47I hope we get special cutscenes for doing them a certain order lol
1:43:49Yeah, this is what they do now with more choices, that's it
1:43:52Oh, you're locked into completing one path before you do the others. Like in DT
1:43:56this would be helpful if i was 5 year old
1:44:01do they think people are so dumb they had to explain it this hard????????????????????????
1:44:10YoshiP invented obligatory sidequests
1:44:12so we get to choose from 3 areas instead of two