30:39Double all creatures damage omg
31:03every room has an external door
31:30The trait makes the human enter through a random external door. Barring the heart room
31:46they'd have to pass through the heart
32:20Don't kill or drive the occultist insane
32:35You actually lose health
32:38can you move the heart to the end of the other room /gen
32:53It's good for him to reach the heart/
33:16He's like a worshipper of the entity.
34:06@alya_z249 as far as I remember you can't move the heart room
34:32nah you only get score for one
34:46shi- good luck aniki
34:55:_wheezeaxel::_wheezeaxel:
35:54tension can get up to 6x so that's what...24 drain
36:40Ah yes, the guy with the gun kills your creatures
36:47I think that's from the dude shooting her
36:48Killed creatures respawn in your hand
37:04oh she got killed i see
37:30We didn't have creatures at all the last time you played yeah
37:30Yeah they upgraded her to a creature when the released the creature deck.
37:58Sometimes I don't place the belltower, cause she counts towards your max creatures.
38:58Each standard human can only move one space. Only humans with certain special traits will move more than one, or start somewhere other than the entrance.
39:31So it's a good idea to make the space between entrance and heart a maze of sorts. Though they did add cards that do more based on the number of spaces in a room.
40:16think of each room as a space on a boardgame.
40:55special room upgrades require rooms to be a certain size. But for the sake of confounding humans you can make a bunch of one square rooms
42:56You have tons of essence
43:37rerolls, or buying a bunch of small rooms to make the humans move further
45:20Axel, if you kill the cultist you actually take 1 damage
45:28kill or make him nuts
46:08So we like the cultist.
46:16he'll just die when he gets to the heart, no hurting you