10:13:59many died but she secured that wilhelmina W
10:14:04did minors miners do their lot?)
10:14:43the other scennarios are better clio
10:14:46yeah, the difficulty curve of last few weeks in Frostpunk is insane
10:15:21Was the narrative describing how everyone died?
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10:19:05get Grimgored, cat-woman! :face-blue-smiling:
10:19:08the last autumn and on the edge are good scennarios
10:19:26thte last autumn shows how u build the generators for example
10:19:38and your push to complete iitt before the winnter hits
10:20:29@mihai000000 don't know - prequels with predetermined outcomes are kinda boring
10:20:54we know generators were build, and no one survived after that, so what's the point?
10:20:57the game is predetermined anyway
10:22:06not rly tho? as there is a canon: we arrived at the place and generators are there xD
10:22:34this is not nnecesarily tthe same
10:22:52some gennerators were completed. Some were nott
10:22:57isn't it tho? I remember the map being the same as New London, no?
10:23:43New Liverpool, also known as Site 113, is an island which is the main focus of "The Last Autumn" scenario.
10:24:13quote taken from the wiki directly
10:25:27always thought it was the same city because of the fishing spot that freezes later on - looked quite samey to me
10:25:53should've tried getting 3× the units to finish Tiktaq'to
10:27:10honestlly , i'd' llove to see someone do a stat breakdown
10:27:16it kinda is difficult, tho, Clio)))
10:27:19Just play beastmen you only need to be slightly smarter than one
10:27:27it took me quite some time to understand all stats and how they intetract
10:27:32you are just too used to the core mechanic of Total War xD
10:27:49play Beastmen, hit yourself in the head with a brick a few times
10:27:55I know a few things about these games from your streams. I’ve never played any map game before.
10:28:12@mihai000000 at least stats are the same for all factions and units - it's way worse when you go from "oh, I got this" when playing only 1 faction and then switch to another :face-blue-smiling: