10:41:42they breed really fast if you don't fumigate quickly
10:41:43They had to pad the rooms i guess
10:41:44Makes having guns almost pointless
10:41:53suffered from a same symptom as Spyro - too much of the same thing becomes a nuisance, not a challenge
10:41:57none of the RE's have that problem
10:41:57yeah if the facility "traded places" with the past, apparently it was in the same location as a Dino high density apartment complex
10:41:59this honestly doesn't seem too bad, if we're talking actually bad, but RE1 is definitely a lot tighter
10:42:02respawning enemies in a survival horror is madness
10:42:04the enemies are harder than the bosses
10:42:05in resident zombies are slow tho
10:42:06RE ones enemies also are mostly slower and easier to dodge
10:42:06you can just clear those hallways in RE
10:42:10RE games are actually good games
10:42:13The late 90s was a reinvention of Capcom with this, SH and RE1
10:42:20Repetition is always an issue with these kind of games, in my experience
10:42:25you have something to rip off and make it this rough tho like
10:42:27You not gonna stop making me love rhis game, Pippa
10:42:28The zombies come back without headshots or burning in the RE1 remake
10:42:31they usually took awhile to come back at least
10:42:32you can clear the hallways where you need them to be cleared thats the important part
10:42:32:elbowcough::elbowcough::elbowcough:
10:42:33lesson learned, always carry a melee weapon in a SHTF scenario, and a projectile weapon (bow, x-bow, gun ...)
10:42:35The last fight being a dps check was kinda goofy too
10:42:42well too many enemies and not enough ammo means you have to prioritize, it puts horror in survival horror :rolling_on_the_floor_laughing::rolling_on_the_floor_laughing::rolling_on_the_floor_laughing:
10:42:49Not automatically reloading your gun was a good touch