1:57:04Probably too specific for a cantrip.
1:57:10:_MaliceCool::_MaliceCool::_MaliceCool::_MaliceCool:
1:57:10really useful in the day to day
1:57:14you would have to roll for it but it's certainly possible
1:57:17:_MaliceCool::_MaliceCool::_MaliceCool:
1:57:21as long as they don't look at it too closely, yeah
1:57:26It really is stupidly useful
1:57:27:_MaliceCool::_MaliceCool::_MaliceCool:
1:57:27Hold up guys let me whip out my microwave *pulls out carboard box and cooks food with hands*
1:57:28So I can fake a military ID to get on the Air Force base
1:57:31it won't stand up to scrutiny
1:57:37That specific effect says 'until the end of your next turn'.
1:57:39What about infiltrating the Church of Scientology?:_MaliceBlush:
1:57:39create gold coins, throw it on public. chaos ensued
1:57:53Contraband...:elbowcough::dashing_away:
1:57:54I love it, I have it on every vain character I have
1:58:10the item lasts for about 6 seconds, the spell that lets you make it lasts an hour
1:58:16True Strike is a trap spell. It's the only bad one on this list.
1:58:27imagine nat20 true strike but nat1 next atk :_MaliceDespair::_MaliceDespair:
1:58:58In a day to day campaign, having cheap illusions sounds really useful
1:58:58:_MaliceMustache::_MaliceMustache::_MaliceMustache:
1:58:58ah picking spells, always the longest part of character creation
1:59:03mi or prez are just fun to use
1:59:23Mage Hand is basically baby telekinesis