2:52:57And here we have the most boring temple in the game! >.<
2:52:58Sleepy i dont think you're allowed to just do that to him
2:52:59Oh boy, time for pain :_SleepyFear:
2:53:16Everyone’s favorite Zelda dungeon!
2:53:27I actually do like this Temple though....
2:53:52This temple suffers from the limitations of the N64's UI
2:53:57when i was ten it took me and a friend an entire day to beat it
2:54:02honestly 99% of the problem of this dungeon is the iron boots.
2:54:1090s kids that figured this temple out were built different
2:54:11Ikana Temple has a similar problem with juggling masks and songs
2:54:20Thankfully this was MUCH easier in the 3DS version, so I imagine the same fixes will apply for the reamke
2:54:25True it was hard to figure out how to beat.
2:54:36You have to put the iron boots on and off about 60ish times. :_SleepyFrogAnger:
2:54:50Wonder how this temple is gonna be in the remake
2:54:54:_SleepyCheer::_SleepyCheer::_SleepyCheer:
2:54:58:_SleepyCheer::_SleepyCheer::_SleepyCheer:
2:54:59:_SleepyCheer::_SleepyCheer::_SleepyCheer:
2:55:01:_SleepyCheer::_SleepyCheer::_SleepyCheer:
2:55:10:_SleepyCheer::_SleepyCheer::_SleepyCheer:
2:55:13I always wondered why they never assigned d-pad to anything in the original
2:55:45would you bring an inner tube in this temple and chill out in the main area? I would.
2:55:55because N64 had the controller of all time :_SleepyLaugh:
2:56:04Because the way the handles were places
2:56:04you have 3 handles but 2 hands
2:56:11but they assigned L to the map toggle didn't they?
2:56:20I think it was because back then most kids were use to using the D-pad for movement. Sticks were relatively new.
2:56:23The 64 controller was always weird to me
2:56:23People with three hands rejoice!
2:56:36N64 controller is absolute garbage