2:34:01
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2:13:01
The core of all old Zelda games are the dungeons which take an hour or two. There is usually only one order to go through them but figuring it out is pretty tricky
他12
2:13:09
In Ocarina of Time you push blocks and look around for a switch to shoot to open the door lol
他60
2:13:12
Actually It's just looking back at the original formula for the games that would be made after Zelda. It's like watching old Gundam Anime to see where the formula came from
他50
2:13:19
"the soundtrack is good" is like telling your kid that you "like the colors" of his refrigerator art
他18
2:13:21
Zelda, I feel like it had a good mix of "use your brain" added to real "inspired environment that evokes emotion"
他48
2:13:25
The puzzles were tied into the gameplay very well in most Zelda games in my opinion and its what made it so good compared to other games.
他58
2:13:33
@suburbhermit8792 it's understandable, given how important it is to the people who are fans of the series.
他36
2:13:36
its a world without the modern collect-a-tion stuff and the dungeons are basically giant puzzles
他21
2:13:37
You need to watch a video comparison of Amelia Watson vs some streamer. Puzzles in Zelda are good to filter out idiots
他28
2:13:42
classic 2D zelda is very see a puzzle you can't solve yet, then complete a dungeon and get the tool you need while you survive going around and defeating bosses
他4
2:13:51
I like top down Zeldas, even though the game play maybe similar, the stories, locations, gimmics, puzzles, characters&writing all make each game good:smiling_face_with_smiling_eyes:
他113
2:13:54
some puzzles were time manipulation too and using your ocarina to unlock stuff/change weather
他31
2:13:58
You get the bombs in the dungeon then all the puzzles use the bombs and then the boss is defeated with the bombs
他60






