1:01:32the layout looks quite tricky
1:01:33they tend to take the shortest route unless it has too much traffic
他
1:01:48You know what they say about assumptions
1:01:50but flames don't last forever so there needs to be some min maxxing for turret follwup?
1:01:59they're gonna overflow into both directions
1:02:02it's like there's almost so much room for dozens of turrets
1:02:05it's an easy map tbh but not gonna backseat
1:02:06I think ideally the left path doesn't have time to split but might take too many towers
1:02:17I’m guessing you can eventually get everything
1:02:23This is where the fun begins :_jellyCheer:
1:02:35let the flames take as much health off because flames do area damage regardless of numbers, but projectiles have a hit count
1:02:39Just iterate on it, adjust as you need to
1:02:40dang this map got way more complex, awesome
1:02:55:_jellyJoy::_jellyJoy::_jellyJoy:
1:03:06Well it was a test run to be fair
1:03:09oh they funnel up quick as well, as soon as they enter
1:03:24probably if it overflows the right side?
1:03:26oh wow this map has a lot of channels
1:03:26youre getting orc'd not troled
1:03:27probably prevented by your turrets yeah?
1:03:32orc smart orc go where gun not
1:03:32you are getting ORC'D i believe