2:03:53The smaller + numbers are "ability modifiers" which give the actual result bonus
2:03:54base stat + modifier from buff and weakness
2:03:54Each 2 points OVER 10 adds +1 to a modifier.
2:03:56+ and - are the more important ones
2:03:57Yeah they determine the modifer
2:03:58Those numbers do not matter, only the modifiers they give matters.
2:04:05You can use an online thing to calculate the modifiers
2:04:12yes , at 10 iis 0 modifier. At 12 is +1.
2:04:14the numbers of course do matter, a lot
2:04:1910 base stat is a Modifier of 0 each 2 points over is +1, 2 below is -1
2:04:24pretty much, it's easier for you to lift
2:04:25if u havev justt 8 , u get -1 modifier
2:04:30The base stats determine the modifier. Every even number above 10 adds one, and every odd stat below 10 lowers it by one. The base is +-0
2:04:36this is the common core math version of the sheet
2:04:37you can apps that do all this for you
2:04:38For a character that is skinny and has to lift a rock, they'd have a demerit to their strength check
2:04:38the plus or minus is what you would add or sub to your roll, the big number just determines how much plus or minus
2:04:47With 7 you probably fail picking up the rock
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2:04:47stat of 20 is the max in 5th Ed
2:04:53:_MaliceDetective::_MaliceDetective::_MaliceThink:
2:04:54:_MaliceMustache::_MaliceMustache::_MaliceMustache:
2:04:58The stat roll is to determine effects of actions modifiers are added to every roll
2:05:07stats of 18 almost make you a godlike in the game
2:05:16saving throw = Frieren always getting eaten by mimic
2:05:28you can use apps that do all this for you if you don't want to think
2:05:30DC means difficulty check if your roll+bonus mod is more than DC you succeed.