7:58:40
※ 他=他枠でもコメントあり / 数字=この枠でのコメント回数
時間からジャンプ
4:03:43
valve also brought gaming on windows btw. their first project was a windows port for Doom if i remember it right
4:04:29
Aaliyah :star_struck::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::smiling_face_with_heart_eyes::partying_face::partying_face::partying_face::partying_face::partying_face::partying_face::flushed_face::partying_face::partying_face::partying_face::partying_face::partying_face::partying_face::partying_face::partying_face::partying_face:
4:04:32
valve philosophy with immersive story telling is to never interrupt with cutscene. you can see it in their other game as well like portal and l4d2
他72
4:04:41
it does a good job of pushing the story forward without maps, waypoints, or clear objectives
他31






