2:46:06the difficulty curve is a lil loosy goosy in some places for sure. some of the enemies seem overtuned but alot of the time im unsure if its just the rooms they make us fight them in
2:46:29ooo like maybe there was a safegaurd in place?
2:48:18:thinking_face:ooo that'd be a neat DLC idea
2:49:07the hack updates feel noticeable Chio?
2:49:29thats true, maybe just a short comic or something then
2:49:38DeadSpace had one of those i think
2:50:59thats just a theory, a Chio game theory
2:51:32makes sense to me, execution is the most important factor regardless
2:51:59a good idea can fall apart if all the pieces dont come together nicely
2:52:42lmao these rooms are so stacked bruh
2:53:24jeez Confusion lasts so long
2:54:36truly they are our biggest opp in this game
2:54:56it usually lasts up to 6 turns, no?
2:55:11for something that looks like an old man who has lived a difficult life it's quite annoying
2:55:18more like 40 days and 40 nights
2:55:28lmao Frisk this isnt Pokemon
2:56:24they so taaaaaaanky now, frick
2:57:09o 3o i mostly just wanna see the stuff happening to people and put a face to some of the names of these quirky scientists (im a curious goober)
2:57:50a corridor with spawn points at each end is rough :_Laugh:
2:58:11Francis they been doin this to us all stream :grinning_squinting_face:
2:59:44dang no iframes during the cutscene is rough
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