4:16:45
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2:45:02
im practicing hair modeling rn as we speak, and i wanna achieve that smooth one object look with the back hair
他6
3:29:31
Do you optimize your hair for game use like VRchat? For example, gacha games have almost "watertight" while deleting geometry that is never seen. I find that difficult to do with curves, though
他10
3:34:55
I understand that, I was thinking more in terms of actual game development where the tech team sets tri count limits.
他10
3:46:59
usually it's engine restriction, for same reason as you mentiond - some dumbass made smth stupid once
他5
3:48:43
While I haven't, I have friends who work in it and also watched a bunch of dev logs. Might not apply directly to characters. Official gacha models are available for download too so I went off that to
他10
3:48:43
some extent, with how well connected everything. Trying to imitate that with the curve workflow is chaotic though, connecting edges on top of the hair and stuff.
他10
3:56:00
Thanks for taking the time to answer my questions, I see what I should focus on understanding a bit clearer now :red_heart: Your Malfoid looks very cute already btw, have fun!
他10
4:06:06
I think you sounding a bit "mean" is fine, honestly. There are too many instances people essentially being like "you're doing just fine sweetie" and coddling them because they fear the consequences.
他10
4:06:07
A stricter tone is somewhat humbling to where you think more clearly about stuff. Unfortunately, I bet there are people who will take it as a personal attack and not learn anything.
他10






