3:37:37yeee!! take your meds, lock in, get a gang together
3:37:49Lock in brutherrr we believe
3:37:57only you can make the kind of game you would make...!!
3:38:02for something made in rpgmaker
3:38:11you need to sit down, write those, and talk to them
3:38:14Undertale is an excellent example of what is a low budget game that managed to have a story that affected a lot of people
3:38:17aaand the legendary anyways xD
3:38:19make it exist first, then you can worry about making it perfect
3:38:21:_shinHeart::_shinHeart::_shinHeart::_shinHeart:
3:38:27jot them down so you wont forget
3:38:45"Make it exist first, make it better later"
3:39:15a lot of good indie games athat is off the radar!
3:39:29yea, there's a lot of good games that didn't get popular
3:39:40i think, in general, if you make something with the intent of it being "the next big thing", that won't happen at all
3:39:40what about a game dev notebook for concepts and visualization..
3:39:40Shinri you have so many though
3:40:04Unity is the standard nowadays yeah...
3:40:15Godot is gaining traction but not Unity's level
3:40:19yeah, godot is growing too, but unity is friendlier to use