4:08:39Sounds like the midday version is a little more subdued
4:08:47doing cannon balls in the front moat, Link has no respect :_SleepyREE:
4:09:16as a kid, he's funny, as an adult, poor man has narcolepsy. Someone help him.
4:09:27I feel like the Mario resemblance is even stronger here.
4:09:31Whenever you say "Hi" it's practically the same tone as Gregory from FNAF.
他
4:09:34He should've checked the enclosed instruction book
4:09:45I like the skid:_SleepyLaugh:
4:09:53Have you ever fallen asleep delivering milk, Sleepy?
4:09:57he's probably Mario's cousin
4:10:12Maybe he drank some and got sleepy :bed:
4:10:13@rickydedetroit Vinny's cousin
4:10:22I love that sound effect of him zooming when he's running lol
4:10:23The ladder is the loading screen
4:10:57It might have been that they were figuring things out? It depends on how they actually developed teh game
4:10:58to fit the mood of the levels in question I guess
4:10:59it's much easier without a fixed camera
4:11:03Probably the devs were coming to grips with the tech
4:11:11Like, the fixed perspectives could have been early tests of the camera and things like LoS for enemies
4:11:19probably early development holdovers. More 2d early on.