5:19:13space, to prevent villagers from walking around
5:19:14The space is to allow more villagers
5:19:25and bumping between each other
5:19:35Shake off Nimi's rust. Bah ha ha ha!
5:19:35It is fun to get hyperfixated on improving in a deep game like this :_momoCOOL::_momoCOOL:
5:19:48I think spiritofthelaw is a channel that goes over really specific situations like this
5:20:01I can never get into an RTS because I play it like a farming simulator. XD
5:21:03but this is also probably a good question for hera when you do collab, so maybe take note of stuff like this
5:21:11future mata poking a stick at past mata "cmon do something"
5:21:13Villagers living one day at a time just chilling
5:22:03you can see the gap between the market and stable there
5:22:10Even pro made this mistake sometimes
5:22:28oh yes, elevation actually makes your buildings a bit sturdier
5:22:36It's probably a bad habit, but I worry about getting castle as fast as possible, then worry about walls later.
5:22:39from units standing on lower elevation
5:22:444 if you have the attack blacksmith upgrade
5:23:02yooo good day (or night) Matara
他
5:23:093 is Probably a good balance, but if you're going for a really fast castle you could just annoy them with 2
5:23:42Horseshoe and Hammer for scouts
5:23:51you could probably skip the market, as stable and blacksmith is the 2 buildings you need for next age
5:24:16Attention! Class is in session!
5:24:30*mata erases the ms paint* NO THE SACRED TEXTS
5:24:50Armour has a better effect than attack upgrades for melee units, but attack+range is more valuable for ranged units. Keep in mind that the melee attack upgrade works for infantry too.
5:25:06Technologies are a bit confusing, is perfectly normal
5:25:32Forging is melee attack, so infantry, axement and cav
5:25:34fletching important for extra range on archer/building
5:25:36Armor technically is always a better deal first, then attack