7:41:06

The Boy without a Fairy【THE LEGEND OF ZELDA: OCARINA OF TIME | PART 1】

2026年7月16日 02:03 配信
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Crimzon Ruze Ch. HOLOSTARS-EN
※ 他=他枠でもコメントあり / 数字=この枠でのコメント回数
1:07:29
if it were a horror game and the tapping made it faster while youre being chased it could add to the franticness
他64
1:07:31
Mhm mhm
他262
1:07:42
white covered*
他39
1:07:45
guidance by design
他226
1:07:49
yarr
他418
1:07:49
i like when games give me a good AHA
他87
1:07:51
Yeah
他40
1:07:53
yeah. good design should make you curious about an item or write you in a way that you should move in that direction
他15
1:07:58
My favorite is Portal having a broken ladder because people don't look up for portal surfaces.
他8
1:08:00
yuh
他41
1:08:00
I remember one video game had the right path be the only one with illuminated lights
他93
1:08:02
yupyup
他253
1:08:03
I remember struggling with this and Majora as a kid, but because I barely knew any English back then & guess what language version my parents got :D
他29
1:08:03
Nah, my friend gets lost all the time in games
他4
1:08:09
you're so smart Ruze
他68
1:08:12
I remember watching the commentary track for Portal and they talked about how they had to change the lighting to point people in the right direction, since people kept getting lost
他16
1:08:21
kinda like here where it puts 3 torches in a triangle formation and only one is lit
他35
1:08:22
i remember watching a youtube video about how breath of the wild pointed gamers to points of interest to guide ppl to explore things naturally...super interesting stuff
他26
1:08:23
oh no
他41
1:08:23
Bungie was pretty good at this in Destiny dungeons and raids outside of a few times they really hid things
他4
1:08:26
ohhhhh for sure :_haha::_haha::_haha:
他368
1:08:35
that's one way to force your kid to learn
他15
1:08:38
ahh the ESL experience LOL
他384
1:08:47
I struggled with Majora the first time I played it and left it for years before I discovered you're meant to use the song of slow time lol
他91
1:08:52
I feel this one so bad! :face_with_tears_of_joy:
他108
1:09:00
Yeah the ‘hold button’ prompt is kind of a lazy shortcut for ‘immersion’ when other games find better ways to achieve that effect, like making combat feel like it has weight/struggle behind it
他35
1:09:02
PoE2 just added a nice flow to their maps to help you learn where to go in their campaign too and they are really nice
他4
1:09:04
welcome to ESL hell.. it's funny now playing those old games again and being like "oooooh that's what it meant!! :_haha::_haha::_haha:
他368
1:09:04
A 10-year-old shouldn't be in a room with unattended torches
他18
1:09:08
The true ESL experience, force yourself so you can game
他29
1:09:10
I had this exact same problem as a kid as ESL with Pokemon Emerald, both me and my lil bro had no idea what was going on
他57
1:09:31
HYAH HYAH UN HYU HYAH
1:09:32
Sometimes I wonder how a tree can have torches inside itself without getting set on fire :thinking_face:
他63
1:09:44
so true 5012khgia
他26
1:09:51
I played Super Robot Wars K without being able to read Japanese xD
他32
1:09:53
One of my friends learned English because his parents got him Super Mario RPG in English.
他54
1:09:56
gotta run OTL will throughly enjoy this vod later!!!
他24
1:10:00
oh i love that color of green it's eyes turn
他418
1:10:00
haha...yeah it is. there is a reason I never found the flash HM
他108

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